My approach

My approach to meaningful design

Inside my process. A way of thinking I’ve built over the years — rooted in listening, in framing the right problem before chasing a solution, and in designing with the people who will use what we make

A step-by-step approach

Three moves — WHY, WHAT, HOW

Every project moves through the same three stages. They aren’t phases of a timeline as much as three distinct kinds of thinking — each one builds on the last and answers a different question.

01 This is the WHY

Understanding

A good diagnosis simplifies complex reality by identifying certain aspects of a situation that are critical and worth focusing on to solve a problem.

02 This is the WHAT

Pathway

A guide to meet the challenge. The approach chosen to address or overcome the obstacles identified in the diagnosis.

03 This is the HOW

Action plan

A set of coherent actions designed to carry out the chosen approach — steps and actions coordinated to work together to accomplish the pathway.

Methodology

Inside the way I work

The starting point

Everything starts with a brief?

Actually, with a problem

When we define a problem well, we already have half of the solution solved

The risk is getting the problem wrong — and jumping directly to the solutions. Problem focus vs. solution focus. Most of the work happens before any design decision is made

Look closer

Sometimes we find the problem, but we have to look at it from different perspectives

The same problem changes shape depending on where you stand. The person living it. The team operating it. The system around it. Each angle reveals something the others don’t. The work isn’t to pick one — it’s to hold all of them long enough to see what’s really going on.

My discovery & design approach

Two arcs that feed each other

A Open the question

Research design

Defining what we need to learn, from whom, and how. Interviews, surveys, ethnography, benchmarks, heuristic analysis — the right instrument for the right question.

B Close the loop

Research summary & conclusions

Turning hours of audio, sticky notes and observations into a small number of insights leadership can repeat from memory and act on. Research that survives the slide deck.

Research · Individuals

Discovering & understanding individuals

People are more than their demographics. I research the dimensions that actually shape behaviour: pain points, psychography, mindsets, behaviors, interests, contexts, needs, motivations, fears, lifestyles and relationships. Each one becomes a lens we can use later when we design.

Research · Context

Understanding the context and trends

Three concentric layers shape the field around any product or brand. Macro forces — social, technological, political, environmental phenomena that modify society. Mega trends — longer-term changes anchored in one or more macro-forces. Market trends — sustained changes in consumer behavior and attitudes.

Research · Competitive benchmark

Looking outside before designing inside

Before sketching a single screen, I look at what already exists. Competitive benchmark across the category, adjacent platforms, and patterns from other industries. The goal isn’t imitation — it’s to know exactly which conventions to honour, which to break, and which white space is still open.

And then, we begin to connect the dots

Synthesis · The work goes from noise to signal

Synthesis tools

Turning the raw into something the team can act on

A small set of synthesis artifacts I use across projects. They give the team a shared mental model of who we’re designing for and where the friction lives.

Tool 01

Persona

An archetype distilled from real research — a single page that captures who they are, what they’re trying to do, what gets in their way, and the personality traits and communication preferences that shape how we should talk to them.

Tool 02

Customer journey

Following a real person across the stages they actually pass through — what they do, think and feel at each step. The artifact that turns “the experience” from an abstraction into something we can redesign one moment at a time.

After research

Reformulate the brief — problem definition

Redefining the challenge of the request gives the project a new perspective, framing it better from the depth that the research gave us. It provides a more accurate look at the real issues behind the apparent problem — and allows the teams that will work on creativity, products and services to reach better results.

The problem statement

A formula for writing it down

Three ingredients held in a single sentence. When all three sit together, the brief stops being a request and becomes a problem worth solving.

Term 01

People problem

Term 02

Tension the company can relieve

Term 03

Context & culture

= Problem statement

A sentence the whole team can move from

Project application

How this approach shows up in the work

Principles · My approach involves

Seven principles that show up in every project

Whatever the brief, these principles guide the rhythm of the work. They’re not steps — they’re decisions about how the work happens.

01

Holistic, integrated approach

No single discipline owns the answer. I bring strategy, design and research into the same room and let the answer emerge from the overlap.

02

Suspension of a priori solutions

I don’t walk in with the answer. Solutions are reached as the process moves forward — not before.

03

Co-creation & shared purpose

The people who’ll carry the work are in the room while we make it. Shared purpose is what survives once I’m gone.

04

Divergence and convergence

Open the field wide, then narrow with intention. Articulating rationality and creativity so neither dominates the other.

05

Visual thinking practices

Things you can draw together are things you can decide together. Diagrams, maps and sketches as a working language — not as the final deliverable.

06

Fast prototyping, experimentation and iteration

Make ideas tangible early. Test them small. Learn from how real people respond, then iterate — not the other way around.

07

Evaluation with design users

The final test isn’t internal review — it’s the people who’ll actually use the thing. Their reactions reshape the design until it’s ready.

“Design is not just what it looks like and feels like. Design is how it works”

Steve Jobs

See this approach in action

Explore the projects